Thanks, 0x2e2 it is then, When I get a moment I'll give this a go.
I thought that a sleep call would be the obvious solution, but I keep thinking that there is a reason Linus didn't do this, I was put off the dummy jumps as Linus infers that this causes a problem on faster machines, given that this was written at a time when a P500 was a fast machine and I am sitting on a 1Ghz Athlon I think there may be some issue with doing this.
Anyway cheers, I'll let you know if it works.
On Sunday 22 September 2002 12:36, Paul wrote:
Hi Wayne
There are a number of holes in the IO map that you could use - The game adaptor port at 0x200-0x20f is one. Another space that is unlikely to be use is at 0x2e2-0x2e3 which is listed as "Data Acquisition Adaptor".
Two other options for you to consider..
- Use dummy jumps as in SLOW_IO_BY_JUMPING
- use a nanosleep or esleep call, a 4uSec delay should be enough.
Regards, Paul.
On Sunday 22 Sep 2002 1:09 pm, Wayne Stallwood wrote:
Can any of you think of any other port I can get the kernel to write this to that would have the same effect of slowing down I/O but wouldn't be used by any other hardware ?
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